Josh Druckman, CEO
Josh has over 16 years of game design, production and studio management experience. Josh embarked upon his career by working on a children’s game called “Rhythm Jungle” (3DO) while living in Japan. He spent the next five years helping to grow Gametronics and its sister company IGSS from a start-up to a studio of over 60 game developers. During this time he was responsible for the game design and development of over 150 casual online games and casino games. As the Executive Producer of Interactive Services for Bell Canada, he successfully launched Gamesmania.com, a digital distribution service of PC games. As the CEO of Brainbox Games, a subsidiary of Digital Extremes his team completed Land of the Dead: (Xbox, PC), Marine Heavy Gunner (PC) and Desert Thunder (PC), in addition to working on Pariah (Xbox, PC) and Warpath (Xbox, PC). While VP of Development for Digital Extremes, he oversaw the production of Dark Sector (Xbox 360, PS3). Josh graduated with Academic Distinction from McGill University with a degree in Psychology. In addition to consulting to numerous startups, Josh founded the Toronto Chapter of the IGDA and has sat on industry advisory boards for Seneca College, Sheridan College, Humber College, Centennial College, Algoma University, FuturePlay.org , the Vortex Game Competition and the Games Committee of Interactive Ontario.
Richard Hilmer, CTO
Richard is a technical entrepreneur seasoned in many facets of business creation, software development, team building, project management and financing, having accumulated more than 15 years of experience in the videogame industry. As a founder and President at Pseudo Interactive, he grew the company to over sixty developers and led teams that released games on the Xbox, PlayStation 2, GameCube, Xbox 360 and PlayStation 3, while working with industry giants such as Electronic Arts, SEGA, Intel, and Microsoft. Prior to becoming president, Richard did hands-on development work and management, including the design of studio’s production pipeline and much of the associated software. A foundation of Richard’s pragmatic approach is his studies at the University of Toronto, where he graduated with honours in Computer Engineering. Richard is known for his keen problem solving skills, his dedication, and his empowering management style. He has given lectures at the Game Developers’ Conference, the Toronto IGDA, and was a featured speaker at Algoma University. Richard is also a board member and advisor for several startups, both in and out of gaming.